Table of Contents
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv,
glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
- specify a vertex 
 
void glVertex2d( GLdouble x, 
    GLdouble y )
void glVertex2f( GLfloat x, 
    GLfloat y )
void glVertex2i( GLint x, 
    GLint y )
void glVertex2s( GLshort x, 
    GLshort y )
void glVertex3d( GLdouble x, 
    GLdouble y,
    GLdouble z )
void glVertex3f( GLfloat x, 
    GLfloat y,
    GLfloat z )
void glVertex3i( GLint x, 
    GLint y,
    GLint z )
void glVertex3s( GLshort x, 
    GLshort y,
    GLshort z )
void glVertex4d( GLdouble x, 
    GLdouble y,
    GLdouble z,
    GLdouble w )
void glVertex4f( GLfloat x, 
    GLfloat y,
    GLfloat z,
    GLfloat w )
void glVertex4i( GLint x, 
    GLint y,
    GLint z,
    GLint w )
void glVertex4s( GLshort x, 
    GLshort y,
    GLshort z,
    GLshort w )
 
- x, y, z, w 
- Specify x, y, z, and w coordinates of a vertex. Not
all parameters are present in all forms of the command. 
void
glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v ) 
void glVertex2iv( const GLint *v ) 
void glVertex2sv( const GLshort *v ) 
void glVertex3dv( const GLdouble *v ) 
void glVertex3fv( const GLfloat *v ) 
void glVertex3iv( const GLint *v ) 
void glVertex3sv( const GLshort *v ) 
void glVertex4dv( const GLdouble *v ) 
void glVertex4fv( const GLfloat *v ) 
void glVertex4iv( const GLint *v ) 
void glVertex4sv( const GLshort *v ) 
 
- v 
- Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are x and y; of a three-element array,
x, y, and z; and of a four-element array, x, y, z, and w. 
glVertex
commands are used within glBegin/glEnd pairs to specify point, line, and
polygon vertices. The current color, normal, and texture coordinates are
associated with the vertex when glVertex is called.
When only x and y are
specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified,
w defaults to 1. 
Invoking glVertex outside of a glBegin/glEnd pair
results in undefined behavior. 
glBegin(3G)
, glCallList(3G)
, glColor(3G)
,
glEdgeFlag(3G)
, glEvalCoord(3G)
, glIndex(3G)
, glMaterial(3G)
, 
glNormal(3G)
, glRect(3G)
, glTexCoord(3G)
, glVertexPointer(3G)
 
Table of Contents